Wednesday, 27 May 2015



These speed painting tutorials really helped me create my environments. The repetitive structures really come together in the end to create futuristic scenes.

Architecture influence




I was inspired by the cold vastness of brutalist architecture. I felt like it met the requirements of having a modern look, but also not being over the top. The vast use of concrete creates a cold atmosphere, isolating the subject form the environment and portraying a separation that I want to convey between the character and the environment.

Thursday, 30 April 2015

Police car influence



The Peugeot Onyx inspired my police car, through its flat stance and rigid angles, it resonates qualities of the brutalist architecture.  


The ideas portrayed in the book/movie from George Orwell 1984 helped me push atmospheres and ideas in my comic. I wanted to portray similar ideas of isolation, control and dystopia.

Wednesday, 29 April 2015

Final work;

Brutalist architecure
Black and white to emphasis aesthetic of bleakness and isolation
Rotoscoped character figure, stays proportional and adds a sense of skewed reality
Minimal dialogue, emphasis on showing rather then telling.

Tuesday, 28 April 2015

Loose plot influence


Hopkins & Delaney LLP from Sean Buckelew on Vimeo.

The loose plot in the short film by Sean Buckelew really inspired me to keep a loose plot in mind when spacing out and composing my panels for my comic. I wanted to give the reader flashes of environments, feelings and ideas.

This short film gives feelings of what its like in a modern mundane office.

Sunday, 22 March 2015

Original character render


Done by using reference photo on photoshop with white brush, then colour blocking in simple colours. In final images, I will make it black and white but the difference in tone will still be noticeable.